GoDark links a quiet post-bedtime window to game progress and rewards.
GUIDE 05
An app that rewards you for putting your phone down
Make the quiet night the win condition.
THE DIRECT ANSWER
The reward follows the behavior.
GoDark makes putting the phone down until morning the win condition of a nightly game. Instead of only showing a screen-time number, a quiet night protects in-game progress and rewards. In a shared city, the outcome can also affect the group. The game connects a real phone-down decision to a result you can see the next morning.
Night: Protect progress Morning: Claim the result Shared city: Contribute to the group
TONIGHT
Reward the return, not perfection.
A miss should provide information, not erase the reason to continue.
Set the boundary: Choose bedtime before the evening gets late. Leave the phone: Let the quiet night carry the game. Come back: Review and claim the morning result.
FIELD GUIDE
Use rewards without turning them into punishment
GoDark connects the quiet post-bedtime window to the progress and rewards available in the current game experience. A phone check can affect the nightly result, but it need not be a reason to abandon the routine; return the next evening and try again. GoDark uses game progress and shared stakes as positive reinforcement, not as a guarantee of behavioral or medical outcomes.
FAQ + NEXT STEP
Four questions before the next night.
Put the phone down and let the night count.
You protect the rewards and progress available in the current game experience.
No. Phone use affects the night, but the routine is designed for returning.
Yes. Shared play can connect the group's behavior to one city result.
