GUIDE 03

A game to stop scrolling at night

Your real-world phone-down moment becomes the move that protects the city.

THE DIRECT ANSWER

One action. Three consequences.

GoDark turns the period after your chosen bedtime into a nightly game objective. You go dark, then phone use creates noise in the game. Staying off the phone protects your house, rewards and, when you play socially, the shared city. Putting the phone down produces a visible outcome rather than only a restriction. Put the phone down, keep the city dark, and return in the morning to reveal the result.

Your house: Protect personal progress Your rewards: Keep the night quiet The city: Share the outcome

TONIGHT

Play the night, not the feed.

The loop is intentionally small.

Go dark: Start at your chosen bedtime. Stay quiet: Phone use creates in-game noise. Return in the morning: Reveal the result and continue.

FIELD GUIDE

How the nightly loop works

Choose bedtime, go dark, leave the phone alone, then return in the morning. Solo play keeps the result personal. Shared play connects each player's behavior to the city. GoDark is for people who respond to game feedback. It does not lock apps, and it is not a medical sleep tracker.

FAQ + NEXT STEP

Four questions before the next night.

Turn tonight into a mission.

Yes. GoDark links post-bedtime phone use to a visible game result.

No. It changes the nightly game outcome instead of removing access.

Yes. Shared play connects each player's night to a cooperative city result.

Phone activity after bedtime creates in-game noise and affects the result.