GUIDE 06

A bedtime phone challenge you can do with friends

A seven-night challenge with shared stakes and no public feed.

THE DIRECT ANSWER

Three windows. One promise.

GoDark lets a group turn bedtime phone use into a shared nightly challenge. Each player has their own phone behavior, but in a shared city everyone's noise can affect the common result. That creates a cooperative reason to put the phone down rather than a leaderboard based only on minutes. Each player chooses the same cutoff. The city's light reflects the group, not a leaderboard.

Private behavior: Each player controls their night Shared stakes: Noise can affect the city Morning reveal: The group sees the outcome

TONIGHT

Make tonight a team decision.

Agree on a simple rule and let the city carry the accountability.

Agree: Choose one cutoff everyone can keep. Go dark: Put the phone down. No check-ins required. Return: See the shared result in the morning.

FIELD GUIDE

What to do next

Agree on a realistic cutoff, explain what remains private, and let the morning result create accountability without a public feed of failures. GoDark fits friends, couples and roommates who want gentle accountability. Solo play remains available.

FAQ + NEXT STEP

Four questions before the next night.

Make tonight a team decision.

Yes. GoDark turns the period after bedtime into a shared cooperative challenge.

Yes. One player's noise can influence the shared city result.

Yes. A solo night keeps the same personal loop without a shared city.

GoDark uses phone activity after the chosen bedtime, not the content inside other apps.